I got tired of using the OpenGL ES 2.0 reference at http://www.khronos.org/opengles/sdk/docs/man/ so I downloaded it and packaged it into a slightly more usable form.
Note it really only works in Firefox because the fine folks at khronos seem to think MathType is really cool to use even though it's totally unnecessary.
http://thecodist.com/codist/assets/opengles.zip
Why use a frameset? Apparently Firefox's mathml support only kicks in if a document is loaded in a window or frame. Loading into a div directly seems to bypass it.

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OpenGL (Open Graphics Library) is a standard specification defining a cross-language cross-platform API for writing applications that produce 3D computer graphics (and 2D computer graphics as well). The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL was developed by Silicon Graphics Inc. (SGI) in 1992[1] and is popular in the video game industry where it competes with Direct3D on Microsoft Windows platforms (see Direct3D vs. OpenGL). OpenGL is widely used in CAD, virtual reality, scientific visualization, information visualization, flight simulation and video game development.